PassiveImpossible Angle
Whenever Veylor casts an ability, his next basic attack becomes a Paradox Shot. If a Paradox Anchor is nearby, the attack may originate from that Anchor instead of Veylor’s position. Enemies can see which Anchor is empowered before the shot fires.
Skill 1Split Vector
Veylor launches a spatial projectile and chooses the distance at which it splits into two angled projectiles. If the projectile passes through a Paradox Anchor, the Anchor changes the split direction based on its position.
Skill 2Paradox Shift
Veylor selects an active Paradox Anchor and, after a short preparation, swaps places with it. A spatial echo remains at his original position and later collapses, lightly damaging and slowing nearby enemies.
Skill 3Reversal Gate
Veylor creates a narrow spatial gate. The first eligible enemy projectile that crosses it has its trajectory bent and deals reduced damage afterward. It cannot redirect major Ultimates, melee attacks, persistent area effects, or unstoppable abilities.
UltimateClosed Loop
Veylor activates up to three existing Paradox Anchors. With three Anchors, they form a visible triangular spatial zone. Crossing an edge briefly slows enemies and the first crossing displaces them slightly inward. Paradox Shots may bounce once between active Anchors. Destroying an Anchor breaks that section of the Loop.