Iron Edge
300 match gold
- +10 Physical Damage
Clean early physical power. Core component for many attack builds.
Build: Basic component
Classes: Vanguard, Hunter, Destroyer
55 ITEMS · DEVELOPMENT REFERENCE
Compare components and upgrades before choosing your build. These are match item values, separate from Casino World ZARI.
55 items
300 match gold
Clean early physical power. Core component for many attack builds.
Build: Basic component
Classes: Vanguard, Hunter, Destroyer
300 match gold
Small early answer to armored targets.
Build: Basic component
Classes: Hunter, Destroyer
350 match gold
Adds light sustain to basic-attack focused builds.
Build: Basic component
Classes: Vanguard, Hunter, Destroyer
300 match gold
Basic ability-damage component.
Build: Basic component
Classes: Striker, Guardian
300 match gold
Expands casting capacity and light resource recovery.
Build: Basic component
Classes: Striker, Guardian
300 match gold
Basic physical-damage protection.
Build: Basic component
Classes: Vanguard, Guardian
300 match gold
Basic protection against ability damage.
Build: Basic component
Classes: Vanguard, Guardian
300 match gold
Straightforward early durability.
Build: Basic component
Classes: Vanguard, Guardian, Hunter
300 match gold
Speeds up sustained basic-attack pressure.
Build: Basic component
Classes: Hunter, Destroyer
300 match gold
Base movement component used for all movement upgrades.
Build: Basic component
Classes: Vanguard, Striker, Hunter, Destroyer, Guardian
300 match gold
Light cooldown reduction for ability-heavy builds.
Build: Basic component
Classes: Striker, Guardian, Vanguard
300 match gold
Improves healing and shielding output.
Build: Basic component
Classes: Guardian, Vanguard
300 match gold
Small durability and team-support component.
Build: Basic component
Classes: Guardian
250 match gold
Active: place a short-duration vision marker. Recharges at base.
Build: Basic utility component
Classes: Hunter, Guardian
900 match gold
Reliable mid-game physical power against developing armor.
Build: Iron Edge + Piercing Tip
Classes: Vanguard, Hunter, Destroyer
950 match gold
Mid-game sustain for extended fights and duels.
Build: Iron Edge + Siphon Fang
Classes: Vanguard, Hunter, Destroyer
900 match gold
Mid-game bridge into critical-strike builds.
Build: Iron Edge + Iron Edge
Classes: Destroyer, Hunter
900 match gold
Balanced ability damage and casting frequency.
Build: Focus Crystal + Time Shard
Classes: Striker, Guardian
950 match gold
Supports high-cost ability rotations and scaling.
Build: Focus Crystal + Mana Cell
Classes: Striker
850 match gold
Sustained casting component for longer fights.
Build: Mana Cell + Time Shard
Classes: Striker, Guardian
950 match gold
Strong mid-game protection against physical pressure.
Build: Guard Plate + Vital Core
Classes: Vanguard, Guardian
950 match gold
Strong mid-game protection against ability-heavy teams.
Build: Ward Stone + Vital Core
Classes: Vanguard, Guardian
900 match gold
Large health component for durable frontliners.
Build: Vital Core + Vital Core
Classes: Vanguard, Guardian
900 match gold
Accelerates sustained physical damage.
Build: Quick Trigger + Iron Edge
Classes: Hunter, Destroyer
700 match gold
Core movement upgrade and component for role-specific boots.
Build: Runner Soles + 400 Battle Gold
Classes: Vanguard, Striker, Hunter, Destroyer, Guardian
900 match gold
Improves sustain and protective abilities.
Build: Life Seed + Support Charm
Classes: Guardian, Vanguard
900 match gold
Core support item for team-protection builds.
Build: Support Charm + Vital Core
Classes: Guardian
750 match gold
Active: place a longer-duration vision beacon. Stores up to 2 charges.
Build: Scout Lens + Time Shard
Classes: Hunter, Guardian
900 match gold
Damaging an enemy reduces healing received by 20% for 2 seconds.
Build: Focus Crystal + Piercing Tip
Classes: Striker, Hunter, Destroyer, Guardian
900 match gold
After shielding or healing an ally, both of you gain brief resistance.
Build: Guard Plate + Ward Stone
Classes: Guardian, Vanguard
2,600 match gold
Bloodrush: below 40% Health, gain 10% attack speed and 5% additional lifesteal for 5s. 45s cooldown.
Build: Duelist Talon + Warblade
Classes: Vanguard, Hunter, Destroyer
2,550 match gold
Piercing Rhythm: after using an ability, your next basic attack within 4s deals bonus physical damage. 6s cooldown.
Build: Warblade + Piercing Tip
Classes: Hunter, Destroyer
2,600 match gold
Finish: deal 8% more damage to enemy players below 25% Health.
Build: Heavy Caliber + Warblade
Classes: Hunter, Destroyer
2,500 match gold
Twin Fang: consecutive basic attacks on the same target build up to 4 stacks, each adding 2% on-hit damage.
Build: Rapid Coil + Duelist Talon
Classes: Hunter, Destroyer
2,650 match gold
Breaker: basic attacks deal bonus physical damage equal to 2.5% of the target’s maximum Health. Reduced against neutral objectives.
Build: Warblade + Titan Heart
Classes: Vanguard, Hunter, Destroyer
2,700 match gold
Collapse: takedowns reduce remaining basic-ability cooldowns by 15%.
Build: Arc Prism + Void Codex
Classes: Striker
2,650 match gold
Fracture: ability damage ignores additional resistance against targets above 70% Health.
Build: Void Codex + Focus Crystal
Classes: Striker
2,550 match gold
Echo: every third damaging or shielding ability refunds 8% of its resource cost.
Build: Arc Prism + Overflow Cell
Classes: Striker, Guardian
2,800 match gold
Nova: damaging an enemy below 35% Health deals 10% additional ability damage. 8s per-target cooldown.
Build: Void Codex + Arc Prism
Classes: Striker
2,600 match gold
Tempo Shift: Ultimate takedown participation reduces remaining Ultimate cooldown by 10%.
Build: Arc Prism + Overflow Cell
Classes: Striker, Guardian
2,600 match gold
Active — Bastion: gain a 250 + 8% max-Health shield for 3s. 75s cooldown.
Build: Bulwark Shell + Guard Plate
Classes: Vanguard, Guardian
2,600 match gold
Nullstar: taking heavy ability damage within 2s grants a temporary ability shield. 45s cooldown.
Build: Null Mantle + Ward Stone
Classes: Vanguard, Guardian
2,750 match gold
Unshaken: after being crowd controlled, gain 12% damage reduction for 2s. 20s cooldown.
Build: Bulwark Shell + Null Mantle
Classes: Vanguard, Guardian
2,500 match gold
Reflect: return 8% of post-mitigation basic-attack damage to the attacker.
Build: Bulwark Shell + Guard Plate
Classes: Vanguard, Guardian
2,550 match gold
Colossus: after 6s out of player combat, Health regeneration is doubled.
Build: Titan Heart + Vital Core
Classes: Vanguard, Guardian
2,700 match gold
Emberguard: falling below 30% Health grants a shield equal to 12% max Health for 4s. 90s cooldown. No revive.
Build: Titan Heart + Recovery Idol
Classes: Vanguard, Guardian
2,200 match gold
Hold Ground: after moving toward an enemy for 2s, gain 8% slow resistance for 3s.
Build: Swift Boots + Bulwark Shell
Classes: Vanguard
2,200 match gold
Arc Step: moving 500 units charges your next damaging ability to gain 10 Ability Penetration.
Build: Swift Boots + Arc Prism
Classes: Striker
2,200 match gold
Trail Sense: deal 12% more damage to normal jungle camps and move faster in your own jungle while out of combat.
Build: Swift Boots + Vision Beacon
Classes: Hunter
2,200 match gold
Momentum: after moving continuously for 2s, your next basic attack gains a small range and damage bonus.
Build: Swift Boots + Rapid Coil
Classes: Destroyer
2,200 match gold
Escort: nearby allied players moving in the same direction gain 3% Movement Speed. Does not stack.
Build: Swift Boots + Sanctuary Band
Classes: Guardian
2,600 match gold
Active — Sanctuary: grant nearby allies a short shield. 80s cooldown.
Build: Sanctuary Band + Recovery Idol
Classes: Guardian
2,500 match gold
Lifebloom: healing or shielding an ally grants them light Health regeneration for 4s.
Build: Recovery Idol + Titan Heart
Classes: Guardian, Vanguard
2,300 match gold
Active — Reveal: expose hidden enemy vision and concealed enemies in a medium area for 5s. 60s cooldown.
Build: Vision Beacon + Scout Lens
Classes: Hunter, Guardian
2,600 match gold
Sever: damaging an enemy reduces healing received by 40% and shields gained by 30% for 3s.
Build: Breaker Sigil + Arc Prism
Classes: Striker, Hunter, Destroyer, Guardian
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