55 ITEMS · DEVELOPMENT REFERENCE

Items & builds

Compare components and upgrades before choosing your build. These are match item values, separate from Casino World ZARI.

55 items

Tier 1 · Attack

Iron Edge

300 match gold

  • +10 Physical Damage

Clean early physical power. Core component for many attack builds.

Build: Basic component
Classes: Vanguard, Hunter, Destroyer

Tier 1 · Attack

Piercing Tip

300 match gold

  • +6 Armor Penetration

Small early answer to armored targets.

Build: Basic component
Classes: Hunter, Destroyer

Tier 1 · Attack

Siphon Fang

350 match gold

  • +6 Physical Damage
  • +5% Lifesteal

Adds light sustain to basic-attack focused builds.

Build: Basic component
Classes: Vanguard, Hunter, Destroyer

Tier 1 · Ability

Focus Crystal

300 match gold

  • +12 Ability Power

Basic ability-damage component.

Build: Basic component
Classes: Striker, Guardian

Tier 1 · Ability

Mana Cell

300 match gold

  • +120 Ability Resource
  • +2 Resource Regen / 5s

Expands casting capacity and light resource recovery.

Build: Basic component
Classes: Striker, Guardian

Tier 1 · Defense

Guard Plate

300 match gold

  • +12 Armor

Basic physical-damage protection.

Build: Basic component
Classes: Vanguard, Guardian

Tier 1 · Defense

Ward Stone

300 match gold

  • +12 Ability Resistance

Basic protection against ability damage.

Build: Basic component
Classes: Vanguard, Guardian

Tier 1 · Health

Vital Core

300 match gold

  • +140 Health

Straightforward early durability.

Build: Basic component
Classes: Vanguard, Guardian, Hunter

Tier 1 · Attack Speed

Quick Trigger

300 match gold

  • +10% Attack Speed

Speeds up sustained basic-attack pressure.

Build: Basic component
Classes: Hunter, Destroyer

Tier 1 · Movement

Runner Soles

300 match gold

  • +18 Movement Speed

Base movement component used for all movement upgrades.

Build: Basic component
Classes: Vanguard, Striker, Hunter, Destroyer, Guardian

Tier 1 · Cooldown

Time Shard

300 match gold

  • +5 Ability Haste

Light cooldown reduction for ability-heavy builds.

Build: Basic component
Classes: Striker, Guardian, Vanguard

Tier 1 · Healing

Life Seed

300 match gold

  • +8% Healing & Shield Power

Improves healing and shielding output.

Build: Basic component
Classes: Guardian, Vanguard

Tier 1 · Support

Support Charm

300 match gold

  • +80 Health
  • +5% Healing & Shield Power

Small durability and team-support component.

Build: Basic component
Classes: Guardian

Tier 1 · Utility

Scout Lens

250 match gold

  • +1 Vision Charge

Active: place a short-duration vision marker. Recharges at base.

Build: Basic utility component
Classes: Hunter, Guardian

Tier 2 · Attack

Warblade

900 match gold

  • +25 Physical Damage
  • +8 Armor Penetration

Reliable mid-game physical power against developing armor.

Build: Iron Edge + Piercing Tip
Classes: Vanguard, Hunter, Destroyer

Tier 2 · Attack

Duelist Talon

950 match gold

  • +18 Physical Damage
  • +8% Lifesteal

Mid-game sustain for extended fights and duels.

Build: Iron Edge + Siphon Fang
Classes: Vanguard, Hunter, Destroyer

Tier 2 · Attack

Heavy Caliber

900 match gold

  • +28 Physical Damage
  • +10% Critical Chance

Mid-game bridge into critical-strike builds.

Build: Iron Edge + Iron Edge
Classes: Destroyer, Hunter

Tier 2 · Ability

Arc Prism

900 match gold

  • +35 Ability Power
  • +8 Ability Haste

Balanced ability damage and casting frequency.

Build: Focus Crystal + Time Shard
Classes: Striker, Guardian

Tier 2 · Ability

Void Codex

950 match gold

  • +30 Ability Power
  • +220 Ability Resource

Supports high-cost ability rotations and scaling.

Build: Focus Crystal + Mana Cell
Classes: Striker

Tier 2 · Cooldown

Overflow Cell

850 match gold

  • +220 Ability Resource
  • +10 Ability Haste
  • +4 Resource Regen / 5s

Sustained casting component for longer fights.

Build: Mana Cell + Time Shard
Classes: Striker, Guardian

Tier 2 · Defense

Bulwark Shell

950 match gold

  • +25 Armor
  • +220 Health

Strong mid-game protection against physical pressure.

Build: Guard Plate + Vital Core
Classes: Vanguard, Guardian

Tier 2 · Defense

Null Mantle

950 match gold

  • +25 Ability Resistance
  • +220 Health

Strong mid-game protection against ability-heavy teams.

Build: Ward Stone + Vital Core
Classes: Vanguard, Guardian

Tier 2 · Health

Titan Heart

900 match gold

  • +380 Health
  • +4 Health Regen / 5s

Large health component for durable frontliners.

Build: Vital Core + Vital Core
Classes: Vanguard, Guardian

Tier 2 · Attack Speed

Rapid Coil

900 match gold

  • +25% Attack Speed
  • +12 Physical Damage

Accelerates sustained physical damage.

Build: Quick Trigger + Iron Edge
Classes: Hunter, Destroyer

Tier 2 · Movement

Swift Boots

700 match gold

  • +35 Movement Speed

Core movement upgrade and component for role-specific boots.

Build: Runner Soles + 400 Battle Gold
Classes: Vanguard, Striker, Hunter, Destroyer, Guardian

Tier 2 · Healing

Recovery Idol

900 match gold

  • +12% Healing & Shield Power
  • +160 Health

Improves sustain and protective abilities.

Build: Life Seed + Support Charm
Classes: Guardian, Vanguard

Tier 2 · Support

Sanctuary Band

900 match gold

  • +220 Health
  • +10% Healing & Shield Power

Core support item for team-protection builds.

Build: Support Charm + Vital Core
Classes: Guardian

Tier 2 · Utility

Vision Beacon

750 match gold

  • +2 Vision Charges
  • +5 Ability Haste

Active: place a longer-duration vision beacon. Stores up to 2 charges.

Build: Scout Lens + Time Shard
Classes: Hunter, Guardian

Tier 2 · Utility

Breaker Sigil

900 match gold

  • +15 Ability Power
  • +6 Armor Penetration

Damaging an enemy reduces healing received by 20% for 2 seconds.

Build: Focus Crystal + Piercing Tip
Classes: Striker, Hunter, Destroyer, Guardian

Tier 3 · Attack

Bloodforge Cleaver

2,600 match gold

  • +55 Physical Damage
  • +12% Lifesteal

Bloodrush: below 40% Health, gain 10% attack speed and 5% additional lifesteal for 5s. 45s cooldown.

Build: Duelist Talon + Warblade
Classes: Vanguard, Hunter, Destroyer

Tier 3 · Attack

Starpiercer

2,550 match gold

  • +50 Physical Damage
  • +18 Armor Penetration

Piercing Rhythm: after using an ability, your next basic attack within 4s deals bonus physical damage. 6s cooldown.

Build: Warblade + Piercing Tip
Classes: Hunter, Destroyer

Tier 3 · Attack

Execution Crest

2,600 match gold

  • +45 Physical Damage
  • +20% Critical Chance

Finish: deal 8% more damage to enemy players below 25% Health.

Build: Heavy Caliber + Warblade
Classes: Hunter, Destroyer

Tier 3 · Attack Speed

Twin Fang Engine

2,500 match gold

  • +40 Physical Damage
  • +35% Attack Speed

Twin Fang: consecutive basic attacks on the same target build up to 4 stacks, each adding 2% on-hit damage.

Build: Rapid Coil + Duelist Talon
Classes: Hunter, Destroyer

Tier 3 · Attack

Titanbreaker

2,650 match gold

  • +45 Physical Damage
  • +350 Health

Breaker: basic attacks deal bonus physical damage equal to 2.5% of the target’s maximum Health. Reduced against neutral objectives.

Build: Warblade + Titan Heart
Classes: Vanguard, Hunter, Destroyer

Tier 3 · Ability

Singularity Codex

2,700 match gold

  • +80 Ability Power
  • +15 Ability Haste

Collapse: takedowns reduce remaining basic-ability cooldowns by 15%.

Build: Arc Prism + Void Codex
Classes: Striker

Tier 3 · Ability

Voidglass Staff

2,650 match gold

  • +90 Ability Power
  • +20 Ability Penetration

Fracture: ability damage ignores additional resistance against targets above 70% Health.

Build: Void Codex + Focus Crystal
Classes: Striker

Tier 3 · Ability

Echo Reactor

2,550 match gold

  • +70 Ability Power
  • +300 Ability Resource
  • +15 Ability Haste

Echo: every third damaging or shielding ability refunds 8% of its resource cost.

Build: Arc Prism + Overflow Cell
Classes: Striker, Guardian

Tier 3 · Ability

Nova Crown

2,800 match gold

  • +105 Ability Power

Nova: damaging an enemy below 35% Health deals 10% additional ability damage. 8s per-target cooldown.

Build: Void Codex + Arc Prism
Classes: Striker

Tier 3 · Cooldown

Chrono Prism

2,600 match gold

  • +65 Ability Power
  • +25 Ability Haste

Tempo Shift: Ultimate takedown participation reduces remaining Ultimate cooldown by 10%.

Build: Arc Prism + Overflow Cell
Classes: Striker, Guardian

Tier 3 · Defense

Bastion Plate

2,600 match gold

  • +60 Armor
  • +400 Health

Active — Bastion: gain a 250 + 8% max-Health shield for 3s. 75s cooldown.

Build: Bulwark Shell + Guard Plate
Classes: Vanguard, Guardian

Tier 3 · Defense

Nullstar Mantle

2,600 match gold

  • +60 Ability Resistance
  • +350 Health

Nullstar: taking heavy ability damage within 2s grants a temporary ability shield. 45s cooldown.

Build: Null Mantle + Ward Stone
Classes: Vanguard, Guardian

Tier 3 · Defense

Immovable Crown

2,750 match gold

  • +40 Armor
  • +40 Ability Resistance
  • +300 Health
  • +20% Crowd Control Resistance

Unshaken: after being crowd controlled, gain 12% damage reduction for 2s. 20s cooldown.

Build: Bulwark Shell + Null Mantle
Classes: Vanguard, Guardian

Tier 3 · Defense

Reflector Shell

2,500 match gold

  • +55 Armor
  • +300 Health

Reflect: return 8% of post-mitigation basic-attack damage to the attacker.

Build: Bulwark Shell + Guard Plate
Classes: Vanguard, Guardian

Tier 3 · Health

Colossus Heart

2,550 match gold

  • +800 Health
  • +10 Health Regen / 5s

Colossus: after 6s out of player combat, Health regeneration is doubled.

Build: Titan Heart + Vital Core
Classes: Vanguard, Guardian

Tier 3 · Health

Phoenix Core

2,700 match gold

  • +650 Health
  • +15% Healing Received

Emberguard: falling below 30% Health grants a shield equal to 12% max Health for 4s. 90s cooldown. No revive.

Build: Titan Heart + Recovery Idol
Classes: Vanguard, Guardian

Tier 3 · Movement

Vanguard Greaves

2,200 match gold

  • +50 Movement Speed
  • +25 Armor
  • +15% Crowd Control Resistance

Hold Ground: after moving toward an enemy for 2s, gain 8% slow resistance for 3s.

Build: Swift Boots + Bulwark Shell
Classes: Vanguard

Tier 3 · Movement

Striker Steps

2,200 match gold

  • +50 Movement Speed
  • +25 Ability Power

Arc Step: moving 500 units charges your next damaging ability to gain 10 Ability Penetration.

Build: Swift Boots + Arc Prism
Classes: Striker

Tier 3 · Movement

Hunter Tracks

2,200 match gold

  • +55 Movement Speed
  • +8% Out-of-Combat Movement Speed

Trail Sense: deal 12% more damage to normal jungle camps and move faster in your own jungle while out of combat.

Build: Swift Boots + Vision Beacon
Classes: Hunter

Tier 3 · Movement

Destroyer Striders

2,200 match gold

  • +50 Movement Speed
  • +20% Attack Speed

Momentum: after moving continuously for 2s, your next basic attack gains a small range and damage bonus.

Build: Swift Boots + Rapid Coil
Classes: Destroyer

Tier 3 · Movement

Guardian March

2,200 match gold

  • +50 Movement Speed
  • +180 Health

Escort: nearby allied players moving in the same direction gain 3% Movement Speed. Does not stack.

Build: Swift Boots + Sanctuary Band
Classes: Guardian

Tier 3 · Support

Sanctuary Beacon

2,600 match gold

  • +400 Health
  • +18% Healing & Shield Power

Active — Sanctuary: grant nearby allies a short shield. 80s cooldown.

Build: Sanctuary Band + Recovery Idol
Classes: Guardian

Tier 3 · Healing

Lifebloom Chalice

2,500 match gold

  • +450 Health
  • +20% Healing & Shield Power
  • +8 Health Regen / 5s

Lifebloom: healing or shielding an ally grants them light Health regeneration for 4s.

Build: Recovery Idol + Titan Heart
Classes: Guardian, Vanguard

Tier 3 · Utility

Oracle Lens

2,300 match gold

  • +3 Vision Charges
  • +10 Ability Haste

Active — Reveal: expose hidden enemy vision and concealed enemies in a medium area for 5s. 60s cooldown.

Build: Vision Beacon + Scout Lens
Classes: Hunter, Guardian

Tier 3 · Utility

Severance Orb

2,600 match gold

  • +45 Ability Power
  • +12 Armor Penetration

Sever: damaging an enemy reduces healing received by 40% and shields gained by 30% for 3s.

Build: Breaker Sigil + Arc Prism
Classes: Striker, Hunter, Destroyer, Guardian