Shard Cycle
Using abilities generates Crystal Shards around Velkhar. At maximum Shards, its next basic attack launches the stored fragments alongside the main attack, dealing bonus damage in a narrow spread before resetting the Shards.

#14 · demon · Destroyer
The Shardwing
“From fractured skies, extinction falls in shards.”
Part of the 24-character launch roster. Kit values remain subject to gameplay testing.
PASSIVE · THREE SKILLS · ULTIMATE
Using abilities generates Crystal Shards around Velkhar. At maximum Shards, its next basic attack launches the stored fragments alongside the main attack, dealing bonus damage in a narrow spread before resetting the Shards.
Velkhar fires a high-speed crystalline projectile over very long range. It pierces enemies, with the first enemy champion taking the most damage. At maximum Shards, Rift Spear travels faster.
Velkhar violently sheds part of its crystalline wings and dashes a short distance through the air. Crystal fragments remain at the starting point and explode after a delay, punishing enemies who chase directly behind it.
Velkhar launches crystal fragments into a target area. The shards remain embedded temporarily, slowing and repeatedly damaging enemies. Striking the field with Rift Spear detonates it early for additional area damage.
Velkhar rises briefly above the battlefield and targets a large distant zone. After a visible warning, repeated crystal lances rain down. The final strike shatters all remaining Shatterfields inside the area, creating a larger explosion.
THE STORY
Velkhar did not evolve beneath any ordinary sky. It emerged from a fractured region of the Rift where crystal, gravity, and living matter had fused together into unstable forms. Most creatures born there survived only moments. Velkhar adapted. Its body learned to grow armor from crystal, its wings learned to break apart without dying, and its shattered fragments became weapons. Over time, Velkhar became one of the Rift’s most feared aerial predators. It does not hunt by chasing prey across the ground. It circles above the battlefield, studying movement and weakness from impossible angles. Then the sky begins to break. Crystal spears fall, escape routes disappear, and entire areas become too dangerous to cross. To Velkhar, every battlefield is simply another hunting ground.

Default · Active
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