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#10 · demon · Hunter

Raska

The Dread Huntress

“She doesn’t chase victory. She hunts it.”
Combat role
Assassin / Stalker
Difficulty
High
Skill ceiling
High
Playstyle
Tracking · Ambush · Pursuit · Bleeding Pressure · Isolation · Execution

Part of the 24-character launch roster. Kit values remain subject to gameplay testing.

PASSIVE · THREE SKILLS · ULTIMATE

Character abilities

Passive

Scent of Fear

Enemies below a health threshold leave a temporary trail only Raska can sense. While moving toward a wounded tracked enemy, Raska gains bonus movement speed.

Skill 1

Rending Claw

Raska lashes out with two rapid hooked-blade strikes at close range. The second strike applies Bleed. Hitting from the side or behind increases the Bleed duration.

Skill 2

Predator’s Leap

Raska leaps to a target location. Landing near an enemy affected by Bleed or Scent of Fear grants a brief burst of movement speed and attack pressure.

Skill 3

Hunter’s Silence

Raska suppresses her presence for a short duration, becoming harder to notice and gaining improved movement while stalking. Attacking or taking meaningful direct damage ends the effect.

Ultimate

The Hunt Begins

Raska marks one enemy champion as her Prey for a limited duration. She gains improved tracking, movement speed while approaching, and stronger Bleed effects against that target. The target receives a clear warning, and the Hunt ends with no reward if Raska fails to capitalize.

Strengths

  • Excellent pursuit
  • Strong against wounded enemies
  • Powerful ambush threat
  • Great at isolating targets
  • Strong flank pressure
  • Very dangerous in broken-up fights
  • Good snowball potential with good target selection
  • Creates strong pressure against low-health escapes

Weaknesses

  • Low durability
  • Weak when enemies stay grouped
  • Vulnerable to hard crowd control
  • Can struggle in straight 5v5 front-to-back fights
  • Needs positioning and timing
  • Less effective if she cannot isolate targets
  • Relies on enemy openings
  • Can overcommit during pursuit

THE STORY

The Dread Huntress

Raska was not raised in courts, temples, or war halls. She was shaped in the wastelands where only the fastest, sharpest, and cruelest survived. From an early age, she learned to track weakness the way others tracked footprints. Fear had a scent. Injury had a rhythm. Panic had a direction. Raska became feared not because she rushed into battle first, but because once she chose someone, escape became almost impossible. To her, battle is not chaos. It is pursuit. She studies movement, hesitation, and exhaustion, waiting for the instant prey begins to falter. When the battlefield breaks apart and wounded enemies begin to run, that is where she becomes most dangerous.

Character art & skin reference
Raska — The Dread Huntress

The Dread Huntress

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