Scent of Fear
Enemies below a health threshold leave a temporary trail only Raska can sense. While moving toward a wounded tracked enemy, Raska gains bonus movement speed.

#10 · demon · Hunter
The Dread Huntress
“She doesn’t chase victory. She hunts it.”
Part of the 24-character launch roster. Kit values remain subject to gameplay testing.
PASSIVE · THREE SKILLS · ULTIMATE
Enemies below a health threshold leave a temporary trail only Raska can sense. While moving toward a wounded tracked enemy, Raska gains bonus movement speed.
Raska lashes out with two rapid hooked-blade strikes at close range. The second strike applies Bleed. Hitting from the side or behind increases the Bleed duration.
Raska leaps to a target location. Landing near an enemy affected by Bleed or Scent of Fear grants a brief burst of movement speed and attack pressure.
Raska suppresses her presence for a short duration, becoming harder to notice and gaining improved movement while stalking. Attacking or taking meaningful direct damage ends the effect.
Raska marks one enemy champion as her Prey for a limited duration. She gains improved tracking, movement speed while approaching, and stronger Bleed effects against that target. The target receives a clear warning, and the Hunt ends with no reward if Raska fails to capitalize.
THE STORY
Raska was not raised in courts, temples, or war halls. She was shaped in the wastelands where only the fastest, sharpest, and cruelest survived. From an early age, she learned to track weakness the way others tracked footprints. Fear had a scent. Injury had a rhythm. Panic had a direction. Raska became feared not because she rushed into battle first, but because once she chose someone, escape became almost impossible. To her, battle is not chaos. It is pursuit. She studies movement, hesitation, and exhaustion, waiting for the instant prey begins to falter. When the battlefield breaks apart and wounded enemies begin to run, that is where she becomes most dangerous.

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