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#23 · demon · Destroyer

Dreggor

The Living Arsenal

“The battlefield has no safe side.”
Combat role
Damage / Specialist
Difficulty
High
Skill ceiling
Extreme
Playstyle
Directional Weapons · Body Rotation · Artillery Sequencing · Objective Defense · Zone Pressure · Weapon Management

Part of the 24-character launch roster. Kit values remain subject to gameplay testing.

PASSIVE · THREE SKILLS · ULTIMATE

Character abilities

Passive

War Machine

Dreggor’s major weapon systems generate Heat. At higher Heat, weapon cooldowns become slightly longer and furnace vents glow brighter. At maximum Heat, Dreggor temporarily Overheats, disabling heavy weapons until Heat rapidly falls.

Skill 1

Iron Lance

Dreggor charges and fires its frontal Heavy Cannon. The shell pierces minions, stops on the first enemy champion, deals heavy physical damage, and briefly applies Armor Fracture. Longer charging increases projectile speed and accuracy rather than massively increasing damage.

Skill 2

Broadside Hunger

Dreggor opens both side-mounted Scatter Maws. The left and right weapons automatically attack enemies inside their respective firing arcs while the player continues controlling Dreggor’s facing.

Skill 3

Backblast

Dreggor fires its rear-mounted mortar directly behind itself. The delayed explosion damages enemies and leaves a brief burning zone. Recoil pushes Dreggor slightly forward, allowing advanced players to use the shot for repositioning.

Ultimate

Total Weapons Release

Dreggor temporarily unlocks all major weapon systems with faster access and slightly improved rotation. Every weapon still generates Heat, and firing one system temporarily raises the Heat cost of neighboring systems, forcing careful sequencing rather than spam.

Strengths

  • Extremely unusual mechanical identity
  • Excellent objective defense
  • Powerful ranged pressure
  • Strong choke-point control
  • Multiple attack directions
  • Strong against predictable frontline advances
  • High skill ceiling
  • Powerful positional pressure
  • Difficult to approach carelessly
  • Can use recoil creatively
  • Strong battlefield presence

Weaknesses

  • Massive target
  • Slow acceleration
  • No traditional dash
  • Incorrect facing is heavily punishable
  • Heat limits sustained burst
  • Mobile characters can exploit dead angles
  • Requires constant body orientation
  • Vulnerable when Overheated
  • Hard crowd control can interrupt weapon setup
  • Difficult to use effectively during chaotic movement

THE STORY

The Living Arsenal

Dreggor was never born. It was assembled. Deep beneath the Ironmaw foundries, flesh and machinery were fused together in an attempt to create the perfect living siege weapon. Dozens of prototypes failed. Some rejected their weapons. Some destroyed themselves. Others turned on their creators before leaving the forge. Dreggor survived. Its nervous system adapted to weapons that would have torn ordinary creatures apart. Its bones became armor. Its lungs became furnaces. Its instincts learned firing angles instead of hunting paths. Eventually, Dreggor stopped behaving like a weapon being controlled and began choosing its own targets. When the Ironmaw foundries attempted to shut it down, Dreggor destroyed the facility that created it. Now it moves from battlefield to battlefield searching for increasingly powerful opposition.

Character art & skin reference
Dreggor — The Living Arsenal

The Living Arsenal

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